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X01 Rules: 301 vs 501 vs 701 Explained | Oche

How X01 darts works — the family of countdown games (301, 501, 701), how scoring and double-out finishing work, and which variant to choose.

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X01 is the most popular format in darts — the countdown game you see at every world championship. The name covers a whole family of games (301, 501, 701 and so on) that share one simple idea: start on a fixed score and be the first to subtract your way down to exactly zero.

How X01 works

Each player starts on the same number. You throw three darts per turn (a “visit”), add up what they score, and subtract that total from your remaining score. The first player to reach exactly zero — finishing on a double — wins the leg.

Because every dart simply comes off your total, X01 is easy to learn but endlessly deep: the skill is in scoring big early and then leaving yourself a checkout you can actually hit.

301 vs 501 vs 701

All three are the same game with a different starting score:

  • 301 — the shortest game. Quick legs, often played double-in / double-out, so your scoring only begins once you hit a double. Great for a fast match.
  • 501 — the standard professional game. Almost always straight-in, double-out. Long enough to reward consistent scoring but short enough to stay tense. If in doubt, play 501.
  • 701 — a longer game that magnifies scoring power. Common in team formats and pairs.

In short: pick 301 for speed, 501 for the classic experience, and 701 when you want a scoring marathon.

Scoring and the maximum

You score the value of each segment you hit — singles once, doubles twice, trebles three times, the outer bull 25 and the inner bull 50. The most you can score with three darts is 180 (three treble 20s). Want the full breakdown? Read darts scoring explained.

Finishing: the double-out rule

The leg ends when you check out on a double. The highest possible checkout is 170 (T20, T20, bull), and several scores between 159 and 169 cannot be finished in three darts at all (the “bogey” numbers). Learn the finishing routes on our double-out guide and look up any finish in the checkout charts.

Let the app do the maths. The X01 scorer keeps your running total, suggests checkouts and flags busts automatically — so you can just throw.

How to play, step by step

  1. Pick your starting score

    Agree on the X01 variant: 301, 501 or 701. Both players begin on that exact number.

  2. Subtract every visit

    Throw three darts per turn, total the points and subtract them from your remaining score.

  3. Leave yourself a finish

    Aim to leave a number you can check out on a double — for example 40 (double 20) or 32 (double 16).

  4. Finish on a double

    Your last dart must land in a double (or the 50 bullseye) to land on exactly zero and win the leg.

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Frequently asked questions

What does X01 mean?
X01 is the family of countdown games whose starting score ends in 01 — most commonly 301, 501 and 701. The rules are identical; only the starting number changes.
Is 501 or 301 better for beginners?
501 is the standard and is actually friendlier for beginners because it usually starts straight-in (any score counts immediately). 301 is shorter but is often played double-in, which can be frustrating until you can reliably hit a double.
What is the highest checkout in X01?
170 — treble 20, treble 20, bullseye. It is the largest score you can finish from in a single three-dart visit.
Why must you finish on a double?
The double-out rule rewards accuracy: to win you must land your final dart in a double or the 50 bull, bringing your score to exactly zero. Going below zero, landing on one, or reaching zero without a double is a bust.

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