Darts rules
Double Out Rules in Darts: How to Finish a Leg | Oche
Double-out rules explained — why X01 games finish on a double, how the bull counts, plus double-in and straight-in variations and the highest checkout.
In almost every X01 game you can’t just hit zero — you have to finish on a double. This is the double-out rule, and it’s what turns the end of a leg into the most pressured part of darts.
What “double out” means
To win, the dart that brings your score to exactly zero must land in a double — the thin outer ring of the board — or in the 50 bullseye, which counts as double 25.
That has three consequences:
- You can only check out from an even number using a single double (e.g. 32 → double 16), or set one up with a single/treble first.
- If you reach zero with a single or treble, it doesn’t count — that’s a bust.
- If you go below zero, or leave exactly 1 (which can’t be a double), it’s also a bust.
Setting up your finish
Good finishing is about leaving yourself a number you like. The most reliable doubles are D20 (40), D16 (32) and D8 (16), because missing them narrowly leaves another even number to throw at. For example, from 32 a missed double 16 often lands in single 16, leaving 16 — another clean double.
Try to avoid leaving odd numbers when you can, because they force you to score a single first before you can reach a double.
The highest checkout and bogey numbers
The highest possible checkout is 170: treble 20, treble 20, bullseye. A handful of scores simply can’t be finished with three darts — the bogey numbers: 169, 168, 166, 165, 163, 162 and 159. If you’re left on one of these, you must score down to a finishable number first.
Look up the recommended route for any number in the checkout charts.
Double-in and straight-in
The double rule can also apply to the start of a leg:
- Straight-in — every dart counts from your first throw (standard in 501).
- Double-in — your score stays put until your first dart lands in a double (common in 301).
The X01 scorer suggests the best double-out from every score and warns you when you’ve left a bogey number.
How to play, step by step
Get down to a double
Score until your remaining total is an even number you can finish, ideally a 'good' double like 40, 32 or 16.
Leave the right number
If you can't finish this visit, leave yourself an even number — never an odd number or a score that forces a bull finish.
Aim for the double
Throw at the double that takes you to zero — for example double 16 from 32, or double 20 from 40.
Confirm the checkout
The dart that reaches exactly zero must land in a double or the 50 bull. That dart wins the leg.
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Frequently asked questions
What does double out mean in darts?
Does the bullseye count as a double?
What is the highest double-out checkout?
What is double-in?
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