Get the app

Darts rules

Double Out Rules in Darts: How to Finish a Leg | Oche

Double-out rules explained — why X01 games finish on a double, how the bull counts, plus double-in and straight-in variations and the highest checkout.

Last updated ·

In almost every X01 game you can’t just hit zero — you have to finish on a double. This is the double-out rule, and it’s what turns the end of a leg into the most pressured part of darts.

What “double out” means

To win, the dart that brings your score to exactly zero must land in a double — the thin outer ring of the board — or in the 50 bullseye, which counts as double 25.

That has three consequences:

  • You can only check out from an even number using a single double (e.g. 32 → double 16), or set one up with a single/treble first.
  • If you reach zero with a single or treble, it doesn’t count — that’s a bust.
  • If you go below zero, or leave exactly 1 (which can’t be a double), it’s also a bust.

Setting up your finish

Good finishing is about leaving yourself a number you like. The most reliable doubles are D20 (40), D16 (32) and D8 (16), because missing them narrowly leaves another even number to throw at. For example, from 32 a missed double 16 often lands in single 16, leaving 16 — another clean double.

Try to avoid leaving odd numbers when you can, because they force you to score a single first before you can reach a double.

The highest checkout and bogey numbers

The highest possible checkout is 170: treble 20, treble 20, bullseye. A handful of scores simply can’t be finished with three darts — the bogey numbers: 169, 168, 166, 165, 163, 162 and 159. If you’re left on one of these, you must score down to a finishable number first.

Look up the recommended route for any number in the checkout charts.

Double-in and straight-in

The double rule can also apply to the start of a leg:

  • Straight-in — every dart counts from your first throw (standard in 501).
  • Double-in — your score stays put until your first dart lands in a double (common in 301).

The X01 scorer suggests the best double-out from every score and warns you when you’ve left a bogey number.

How to play, step by step

  1. Get down to a double

    Score until your remaining total is an even number you can finish, ideally a 'good' double like 40, 32 or 16.

  2. Leave the right number

    If you can't finish this visit, leave yourself an even number — never an odd number or a score that forces a bull finish.

  3. Aim for the double

    Throw at the double that takes you to zero — for example double 16 from 32, or double 20 from 40.

  4. Confirm the checkout

    The dart that reaches exactly zero must land in a double or the 50 bull. That dart wins the leg.

Oche is 100% free — no ads, no account and no data collection.

Frequently asked questions

What does double out mean in darts?
Double-out means you must finish the leg by landing your final dart in a double (the thin outer ring) or the 50 bullseye, bringing your score to exactly zero.
Does the bullseye count as a double?
Yes. The inner bull scores 50 and counts as double 25, so you can legally check out on the bull — for example a 50 finish.
What is the highest double-out checkout?
170 — treble 20, treble 20, bullseye. Scores of 169, 168, 166, 165, 163, 162 and 159 are 'bogey' numbers that cannot be finished in three darts.
What is double-in?
Double-in is the opposite rule at the start of a leg: your scoring doesn't begin until your first dart lands in a double. It is optional and most common in 301. Straight-in means every dart counts from the first throw.

Free on iOS & Android

Get the app and start tracking

Download Oche free and see your real numbers after the very first leg — no account, no ads, works offline.